Pages: [1] 2 |
1. [Huge post]: Proposition to fix Bounty Hunting and other archetypes. - in Player Features and Ideas Discussion [original thread]
Originally by: Argus Kell I am 100%, wholly and utterly behind your rewrite of your idea. I think it's a truly solid suggestion. *two thumbs up* lol :) Argus Thank you =) now let's hope to get a blue bar commenting it at least!
- by Zachary Crow - at 2010.12.09 13:49:00
|
2. [Huge post]: Proposition to fix Bounty Hunting and other archetypes. - in Player Features and Ideas Discussion [original thread]
Edited by: Zachary Crow on 08/12/2010 22:12:23 Originally by: Mimiru Minahiro I think you underestimate the number of people who raep everything they can on weekends but grind that sec back up so they are not flashy during the week. W...
- by Zachary Crow - at 2010.12.08 22:12:00
|
3. [Huge post]: Proposition to fix Bounty Hunting and other archetypes. - in Player Features and Ideas Discussion [original thread]
Originally by: Mimiru Minahiro Originally by: Zachary Crow Concord can ONLY issue a contract when the player is -5 and lower and has a minimum of 1 isk of bounty (I guess this is assumed as the definition of "pirate", otherwise ...
- by Zachary Crow - at 2010.12.08 21:23:00
|
4. [Huge post]: Proposition to fix Bounty Hunting and other archetypes. - in Player Features and Ideas Discussion [original thread]
Edited by: Zachary Crow on 08/12/2010 20:45:03 Originally by: Mimiru Minahiro Originally by: Zachary Crow 1-> If you look at the priority order I set, the bounty number isn't actually factored. Concord only cares about ho...
- by Zachary Crow - at 2010.12.08 20:43:00
|
5. Side ships turning thingy animation and missile "visible" turrets - in Player Features and Ideas Discussion [original thread]
Originally by: Jaik7 unless, of course, you have epik mass. though, if this were a real space game, top speed would be lightspeed and leaving your engines on would accelerate you in a linear manner, and the big difference between the ship...
- by Zachary Crow - at 2010.12.08 20:33:00
|
6. [Huge post]: Proposition to fix Bounty Hunting and other archetypes. - in Player Features and Ideas Discussion [original thread]
Originally by: Kabaal S'sylistha This was not all written in order, so if I say some things twice sorry :< For the modules - Warping off dscan is a pretty powerful tool. If they're on grid, it's cake. If they warp off you know exactly...
- by Zachary Crow - at 2010.12.08 19:30:00
|
7. [Huge post]: Proposition to fix Bounty Hunting and other archetypes. - in Player Features and Ideas Discussion [original thread]
Originally by: Mimiru Minahiro A couple questions: 1) Bounty Hunter collects bounty on player with positive security status-> bounty hunter will now have bounty from concord due to aggression of a non-flashy? If bounty hunter does not ...
- by Zachary Crow - at 2010.12.08 19:26:00
|
8. [Huge post]: Proposition to fix Bounty Hunting and other archetypes. - in Player Features and Ideas Discussion [original thread]
Edited by: Zachary Crow on 08/12/2010 18:42:51 Originally by: Argus Kell Edited by: Argus Kell on 08/12/2010 18:28:15 I see where you're coming from. What I meant though was that even as a bounty hunter, having a strong network of...
- by Zachary Crow - at 2010.12.08 18:38:00
|
9. [Huge post]: Proposition to fix Bounty Hunting and other archetypes. - in Player Features and Ideas Discussion [original thread]
Edited by: Zachary Crow on 08/12/2010 18:22:36 I'd like to add a little addendum because some people may ask the valid question: "What if I just talk to my target pirates and set up a deal with them to collect the bounty and share it? This ...
- by Zachary Crow - at 2010.12.08 18:21:00
|
10. [Huge post]: Proposition to fix Bounty Hunting and other archetypes. - in Player Features and Ideas Discussion [original thread]
Originally by: Argus Kell Oh I see. I re-read your original post and I can see now that when you say ôwill show which direction to goö you are referring to which gate to take (as an example). Well then yes I can see it being a worthwhile t...
- by Zachary Crow - at 2010.12.08 17:12:00
|
11. [Huge post]: Proposition to fix Bounty Hunting and other archetypes. - in Player Features and Ideas Discussion [original thread]
Edited by: Zachary Crow on 08/12/2010 16:32:31 Bump and I would like to add that yeah, at the bare minimum, a form of Bounty Hunting offices with random, consellation or region-based pirate contracts is completely necessary to revive Bounties...
- by Zachary Crow - at 2010.12.08 16:32:00
|
12. Side ships turning thingy animation and missile "visible" turrets - in Player Features and Ideas Discussion [original thread]
Edited by: Zachary Crow on 08/12/2010 14:31:12 Originally by: Jaik7 no really? how would that work? if they spin something inside, it would start to turn the other way, and when they stopped spinning the internal thing, would it stop...
- by Zachary Crow - at 2010.12.08 14:29:00
|
13. Remove weapon size limitations - in Player Features and Ideas Discussion [original thread]
He probably means generalizing the weapon bonuses, so for example a megathron would get bonused damage with medium and small blasters as well. That's my take on the OP and I kinda agree with that, but of course it might not be what he's talking a...
- by Zachary Crow - at 2010.12.08 14:27:00
|
14. Side ships turning thingy animation and missile "visible" turrets - in Player Features and Ideas Discussion [original thread]
You know that satellites spin with internal gyroscopes, not with lateral thrusters, right?
- by Zachary Crow - at 2010.12.08 14:25:00
|
15. [Huge post]: Proposition to fix Bounty Hunting and other archetypes. - in Player Features and Ideas Discussion [original thread]
Edited by: Zachary Crow on 08/12/2010 13:57:11 Originally by: Argus Kell Hi, I think that your base idea is a solid and well thought out proposal but your optional stuff is more complicated than the system requires and affects too man...
- by Zachary Crow - at 2010.12.08 13:57:00
|
16. [Huge post]: Proposition to fix Bounty Hunting and other archetypes. - in Player Features and Ideas Discussion [original thread]
For those who fear harassment and foul play coming from this feature, don't worry. As I explained above, profiles should be single-use, and the Electronic Tracker will only save information for 1 manufacturing run in the memory cache (which can a...
- by Zachary Crow - at 2010.12.08 12:51:00
|
17. [Huge post]: Proposition to fix Bounty Hunting and other archetypes. - in Player Features and Ideas Discussion [original thread]
Edited by: Zachary Crow on 08/12/2010 12:51:58 Optional: Extra stuff to make Seeker viable outside of Bounty Hunting_- : Such an addition as the Seeker should be open for more duties than only Bounty Hunting, so I also thought a couple fe...
- by Zachary Crow - at 2010.12.08 12:48:00
|
18. [Huge post]: Proposition to fix Bounty Hunting and other archetypes. - in Player Features and Ideas Discussion [original thread]
Edited by: Zachary Crow on 08/12/2010 12:54:41 Important!: Bounty System Rework This is the key feature that would make the whole proposal work. I'm talking about a complete rework on the bounty system that would be good in the game just...
- by Zachary Crow - at 2010.12.08 12:45:00
|
19. [Huge post]: Proposition to fix Bounty Hunting and other archetypes. - in Player Features and Ideas Discussion [original thread]
Edited by: Zachary Crow on 08/12/2010 12:55:43 TL;DR - In this thread I propose a set of changes that would make Bounty Hunting and other secondary professions possible, by automatically handling which specific pirates you have to go for t...
- by Zachary Crow - at 2010.12.08 12:43:00
|
20. Little feature to make manual piloting great. - in Player Features and Ideas Discussion [original thread]
Originally by: Jekyl Eraser I like the first proposal. Maybe it would be better if you had only one horizontal overlay and one key to allow you to give commands (in incarna you can set keys without shift). When you hold the 'command' key ...
- by Zachary Crow - at 2010.12.08 10:04:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |